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-
-
- Magic Desk (tm)
- Version 3.0
-
- User's Guide
-
- Copyright 1991-1993 Virtual Magic Software
- All Rights Reserved
-
-
- Virtual Magic Software
- P.O. Box 12264
- Huntsville, Alabama 35815-0264
-
- CompuServe: 70304,2045
- Prodigy: CJKH33A
- Internet: 70304.2045@compuserve.com
-
-
-
- WARRANTY AND LICENSE...........................................2
-
- INTRODUCTION...................................................2
-
- SYSTEM REQUIREMENTS............................................3
-
- INSTALLING MAGIC DESK..........................................3
-
- STARTING MAGIC DESK............................................3
-
- MOVING AROUND IN MAGIC DESK....................................4
-
- ADDING A PROGRAM OR PAGE.......................................6
-
- REMOVING A PROGRAM OR PAGE.....................................9
-
- VIEWING/MODIFYING A PROGRAM OR PAGE............................9
-
- SETTING CONFIGURATION OPTIONS.................................10
-
- SETTING COLOR OPTIONS.........................................12
-
- SETTING SCREEN BLANKER OPTIONS................................12
-
- RUNNING PROGRAMS FROM MAGIC DESK..............................13
-
- ARRANGING BUTTONS.............................................14
-
- PAINTER.......................................................15
-
- TIPS AND TECHNIQUES...........................................17
-
- COMPATIBILITY WITH EARLIER VERSIONS...........................20
-
-
- ====================
- WARRANTY AND LICENSE
- ====================
-
- THIS PROGRAM IS SUPPLIED AS IS. THE AUTHOR DISCLAIMS ALL
- WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION,
- THE WARRANTIES OF MERCHANTABILITY AND OF FITNESS FOR ANY PURPOSE.
- THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR
- CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF THIS PROGRAM.
-
- This is an unregistered evaluation version of Magic Desk. You are
- licensed to use this version for a reasonable evaluation period,
- up to 30 days. If after the evaluation period you wish to
- continue using Magic Desk, you must submit the required
- registration fee. There are several advantages to becoming a
- registered user. Please see the REGISTER.TXT file for complete
- registration details.
-
-
- ============
- INTRODUCTION
- ============
-
- Magic Desk is a graphical DOS menuing system that lets you easily
- run all of your programs without having to remember cryptic DOS
- commands. Magic Desk is unique because it has all the advanced
- features found in menuing systems designed for adults, yet it is
- so safe and simple that even young children can use it. It's
- incredibly easy to set up your programs to run from Magic Desk.
- Simply enter the program title, where the program is on disk, and
- the name of the icon you want to use to represent the program.
- File pick-lists make your job even easier. Magic Desk will create
- a large 3-D button with the icon you've chosen. From then on, you
- can start the program simply by selecting the button with the
- mouse or keyboard. When your program is finished, Magic Desk
- automatically reappears so you can select another program. It
- couldn't be any easier!
-
- You can use readily available Microsoft Windows icons, or you can
- design your own with the easy-to-use icon editor built into Magic
- Desk. Magic Desk allows you to set up multiple levels of menu
- pages which can hold a virtually unlimited number of programs.
- You can password protect individual programs or entire menu pages.
- You can assign hotkeys to run particular programs or open menu
- pages. You also have the option of providing variable program
- parameters at the time you run a program. Magic Desk has a built-
- in screen blanker and usage log. It also allows you to use PCX
- files as background images. Magic Desk does not remain in memory
- while it is running your programs.
-
-
-
-
-
-
- 2
- ===================
- SYSTEM REQUIREMENTS
- ===================
-
- - MS-DOS 3.0 or later
- - EGA/VGA
- - 512K RAM
- - Hard Disk
- - Microsoft-compatible Mouse (optional)
-
-
- =====================
- INSTALLING MAGIC DESK
- =====================
-
- Magic Desk is distributed in a compressed format and cannot be run
- directly as is. You must first install it on your hard drive. To
- install it:
-
- 1. When you see the C> prompt (or a similar prompt that
- identifies your hard drive), insert the program disk in disk drive
- A (or B).
-
- 2. Type A:INSTALL (or B:INSTALL) and press the ENTER key.
-
- 3. Follow the instructions on the screen.
-
-
- ===================
- STARTING MAGIC DESK
- ===================
-
- To start Magic Desk at the DOS prompt, type MAGIC then press
- ENTER.
-
- Magic Desk automatically detects whether your system has an EGA or
- VGA compatible graphics card and switches to the highest graphics
- mode available. It will also detect the presence of a mouse if
- you have a Microsoft-compatible mouse driver installed. If you
- have display problems, such as part of the main Magic Desk page
- not being visible, or the mouse pointer not displaying, Magic Desk
- may not be correctly detecting the video mode. You can try to
- force Magic Desk into the correct graphics mode by typing "MAGIC
- E" for EGA or "MAGIC V" for VGA. If the mouse pointer still
- doesn't display, check to ensure you have a mouse driver properly
- installed.
-
- If you would like Magic Desk to run automatically when you turn on
- your computer, you can include the appropriate commands in your
- AUTOEXEC.BAT file. See the "Tips and Techniques" section of this
- User's Guide for complete details.
-
-
-
- 3
- ===========================
- MOVING AROUND IN MAGIC DESK
- ===========================
-
- When you open a window, such as the Helper window described later,
- it pops up on top of the current page and any windows that may
- already be displayed. The top window is always the active window.
- You can only access objects (normally buttons and text boxes) that
- are in the active window.
-
-
- SELECTING OBJECTS - MOUSE
-
- Move the mouse pointer to the desired object in the active window
- and click any of the mouse buttons once. In Magic Desk all mouse
- buttons have the same effect, and no double clicks are required.
-
-
- SELECTING OBJECTS - KEYBOARD
-
- 1) ALT Key: Objects can be selected by pressing the ALT key
- plus a letter key. Most objects have one or more words under them
- or to the right of them describing the function of the button or
- box. One of the letters in the words will have an underscore
- beneath it. To select the object, hold down the ALT key and press
- the letter that is underscored. For example, at the Helper
- window, to select the Remove Program or Page button, hold down the
- ALT key and press "R". Some buttons don't have text descriptions.
- The keys to select these buttons are:
-
- - STOP Button: ALT+S (only at title page)
- - Painter Button: ALT+P (only at title page)
- - Information Button: ALT+I (only at title page )
- - Close Window Button: ESC
- - Helper Button: ALT+H
- - OK Button: ALT+O
- - Arrange Icons: ALT+A
- - Up-Arrow Button: Page Up
- - Down-Arrow Button: Page Down
-
- 2) Outline Cursor: In some windows you must use the arrow
- keys on your keyboard to move from one object to the next. An
- outline cursor will indicate the current object. To select the
- current object, press the ENTER key. (If you have a mouse, this
- outline cursor can be turned off if you intend to use only the
- mouse to select objects. See "Setting Configuration Options"
- below for instructions.)
-
-
-
-
-
-
-
- 4
- EDITING TEXT
-
- In using Magic Desk, you will sometimes need to enter information
- in text boxes. This section describes the general procedures for
- entering and editing text in text boxes.
-
- 1) Positioning the Text Cursor (Mouse): Move the mouse
- pointer directly to the desired location within any of the text
- boxes in the active window and click one of the mouse buttons. The
- text cursor (a thin black vertical line) will move to the mouse
- pointer position.
-
- 2) Positioning the Text Cursor (Keyboard): Select the
- desired text box using the ALT key combinations, TAB/SHIFT-TAB, or
- up and down arrow keys as described above. Move around within the
- text box by using the left and right arrow keys. Pressing the TAB
- key or ENTER key will move the text cursor to the next text box.
- Pressing the TAB key while holding down SHIFT key will move the
- text cursor to the previous text box.
-
- 3) Entering Text: After positioning the text cursor, begin
- typing. The text will be inserted at the text cursor location.
- Magic Desk will not allow you to enter more text than will fit
- inside the text box.
-
- 4) Deleting Text: To delete a character to the right of the
- text cursor, press the DELETE key. To delete a character to the
- left of the text cursor, press the BACKSPACE key.
-
-
- CLOSING THE ACTIVE WINDOW OR PAGE
-
- The button in the upper left corner of the window or page is
- always used to close the window and return to the previous window
- or page. Select this button with the mouse or press the ESCAPE
- key. If you have made changes to information in a window, be sure
- to save the changes before closing the window.
-
-
- SAVING CHANGES
-
- After you have made changes, such as adding a new program or
- changing the configuration, you must save these changes to disk.
- Do this by selecting the OK button with the mouse or typing ALT+O.
- If you decide you don't want the changes to be made, simply close
- the window without saving them.
-
-
-
-
-
-
-
-
- 5
- MOVING BETWEEN PAGES
-
- Icon buttons can represent either programs or pages, depending on
- how you have them set up (see "Adding a Program or Page" below).
- Program buttons start a program when selected; page buttons open a
- new page when selected. Pages can be be nested five deep. To
- close the current page and return to the previous page, select the
- button in the upper left corner of the page or press the ESCAPE
- key.
-
- USING FILE PICKLISTS
-
- Magic Desk makes it easy for you to enter file information for
- programs, icons, etc., by displaying file picklists. Instead of
- having to remember and type in the exact drive, directory and
- filename for various files, you just have to locate the file in
- the picklist and select it with the mouse or keyboard.
-
- 1) Available drives are indicated in the picklist with a
- letter followed by a colon (":"). Selecting a drive from the
- picklist will cause the files in the current directory on that
- drive to be displayed.
-
- b. Subdirectories of the current directory are
- indicated in the picklist by a backslash ("\") at the end of the
- name. Selecting a subdirectory will cause the files for that
- directory to be displayed. Selecting the "..\" entry will display
- the files of the parent directory of whatever directory you are
- currently in.
-
- c. Selecting a file from the picklist will close the
- picklist window and automatically fill in the appropriate text box
- or boxes with the file information. If the file list contains
- more than 16 drives, directories and files, select the blue arrow
- buttons (or press the Page Up and Page Down keys) to display the
- next or previous 16 files. Magic Desk will only display the first
- 1024 file names in any directory.
-
-
- ========================
- ADDING A PROGRAM OR PAGE
- ========================
-
- Open the Helper window by selecting the Helper button (the red
- cross) or by typing ALT+H. Select the Add Program or Page button.
- This will open a window containing the following objects:
-
- 1) Program Files Button: Select this button to open a file
- picklist of all program (COM, EXE, and BAT) files. Selecting a
- file from this picklist will automatically fill in the Path and
- Program text boxes (see 8 and 9 below).
-
-
-
- 6
- 2) Icon Files Button: Select this button to open a file
- picklist of all Magic Desk icon (ICN) files. Selecting a file
- from this picklist will automatically fill in the Icon text box
- (see 10 below) and display the icon in the box at the bottom of
- the window.
-
- 3) Copy Button: Select this button to copy all information
- currently in the Add Program or Page window to a temporary storage
- area in memory or "clipboard". This information can later be
- pasted into another program or page button being added or
- modified. (NOTE: Copying the information for a page button also
- causes the information about all the program buttons on that page
- to be copied. Magic Desk will not let you copy the information
- for a page button if the page represented by the button contains
- page buttons itself (i.e. if the page contains subpages)). The
- copied information remains in the clipboard until you: (1)
- overwrite it by using the Copy button again; (2) run an
- application; or (3) exit Magic Desk.
-
- 4) Paste Button: Select this button to paste program or
- page information, previously copied to the clipboard with the Copy
- button, to the current window. This is useful if you want to
- duplicate the same program button on more than one page or copy
- the contents of a page to a new page.
-
- 5) Button Title Text Box: Enter a title for the program or
- page button. This will be the title that will appear under the
- button. If you are entering information for a page button, this
- will also be the title at the top of the page when it is opened.
-
- 6) Password Text Box: You can enter an optional password
- that a user must enter to start the program or open the page.
- Passwords are always displayed on the screen as a series of
- asterisks. This prevents someone looking over your shoulder from
- viewing the password on the screen. If you forget the password
- there is no way to look it up. You will have to enter a new
- password.
-
- 7) Key Text Box: You can enter an optional hotkey to be
- used to select the program or page. You can use any printable
- character as a hotkey. Upper and lower case letters are treated
- as the same letter. Ensure that no two program/page buttons on
- the same page have the same hotkey, or Magic Desk will always
- select the first one it finds. These are not ALT key
- combinations. If you enter "M" as the hot key to run a "Mickey
- Mouse" program, you will just press the "M" key to run the
- program, not ALT+M.
-
- 8) Path Text Box: Enter the drive/directory of the program.
- The easiest way to do this is to use the Program Files button,
- which will automatically fill in the correct information for both
-
-
-
- 7
- Path and Program text boxes. Drive information is optional if the
- file is on the same drive as Magic Desk. Directory information is
- optional if the file is in the same directory as Magic Desk or one
- of the directories listed in the DOS PATH statement. The
- directory must begin with a backslash ("\").
-
- Example: C:\NATHAN\GAMES\
-
- 9) Program Text Box: Enter the command to execute the
- program, plus any optional parameters.
-
- Example: MICKABC /E
-
- 10) Icon Text Box: Enter the complete path and filename of
- the icon to be displayed on the button. The easiest way to do
- this is to use the Icon Files button described above, which will
- automatically fill in the correct information. Drive information
- is optional if the icon file is on the same drive as Magic Desk.
- Directory information is optional if the icon is in the same
- directory as Magic Desk. The directory must begin with "\".
-
- Example: C:\ICONS\ABC.ICN
-
- Magic Desk can only use icons in Magic Desk format, normally
- represented by a ".ICN" extension. These icons can be designed
- using the Painter icon editor built into Magic Desk. A number of
- sample icons are included on the Magic Desk disk. For
- instructions on designing your own icons or importing Microsoft
- Windows icons, see the "Painter" section below.
-
- 11) Page Button: Icon buttons can represent either a
- program to be launched or a page (submenu) to be opened. Setting
- the Page button to "YES" indicates that information being entered
- is for a button that will be used to open a page. In this case,
- anything entered in the Program and Path text boxes is ignored.
- Magic Desk allows up to five nested levels of pages.
-
- 12) Batch File Button: Set this to "YES" if the program is
- a batch file (a file with a ".BAT" extension), otherwise the
- program will not return to Magic Desk after it runs. Another
- option for running a batch file (and actually the preferable
- option) if you are using MS-DOS 3.3 or later, is to leave this set
- to "NO" and precede the program name with the word "CALL" in the
- "Program" text box.
-
- Example: CALL PRODIGY.BAT
-
- 13) Wait Button: Setting this to "YES" causes Magic Desk to
- wait for ENTER to be pressed before returning to Magic Desk after
- running the program. This is useful if you need time to view the
- results of the program before Magic Desk reappears.
-
-
-
- 8
- 14) Variables Button: Setting this to "YES" allows you to
- enter additional command line parameters at the time you run the
- program. This is useful if you sometimes run the same program
- with different parameters.
-
- 15) OK Button: After you have entered all necessary
- information, select the OK button with the mouse or press ALT+O to
- save the information to disk and close the window. To close the
- window without adding the program/page, select the Close Window
- button in the upper left corner of the window or press the ESCAPE
- key.
-
-
- ==========================
- REMOVING A PROGRAM OR PAGE
- ==========================
-
- Open the Helper window by selecting the Helper button (the red
- cross) or by pressing ALT+H. Select the Remove Program or Page
- button. This will open a window listing the names of all the
- program/page buttons on the current page. Select all of the
- program/page buttons you wish to remove, then select the OK button
- or press ALT+O. To close the window without removing any
- programs, select the Close Window button with the mouse or press
- the ESCAPE key.
-
- Removing a program button from Magic Desk does not delete the
- program from disk. It still exists and can be run normally from
- DOS or later added back to Magic Desk.
-
- After removing a program/page button, you may want to rearrange
- the remaining buttons (see "Arranging Buttons" below ).
-
- If you remove a button representing a page, all the program
- buttons belonging to that page are also removed. Magic Desk will
- allow you to remove a button representing a page that contains
- program buttons, but it will not allow you to remove a page button
- that itself contains more subpages. If you try to remove a page
- button that has subpages, you will get a message saying "Pages
- containing subpages were not removed." To remove the button in a
- case like this, you must first close the Helper window, open the
- page containing the subpages, and remove all the subpages
- individually.
-
-
- ===================================
- VIEWING/MODIFYING A PROGRAM OR PAGE
- ===================================
-
- Open the Helper window by selecting the Helper button (the red
- cross) or by pressing ALT+H. Select the View/Modify Program or
-
-
-
- 9
- Page button. This will open a window listing the names of all the
- program and page buttons on the current page. Select the
- program/page button you wish to view or modify. A window will
- open containing the current information for that program/page
- button. You can make any desired changes using the same
- techniques used in the Add Program or Page window.
-
-
- =============================
- SETTING CONFIGURATION OPTIONS
- =============================
-
- All pages have a Helper window which is used to add, remove or
- view/modify buttons on that page. The Helper window for the main
- title page contains extra buttons for customizing how Magic Desk
- looks and works. Selecting the Configuration Options button opens
- a window in which you set the following options.
-
- 1) Arrange Icons: Setting this to "NO" prevents a user from
- rearranging the buttons on any page (see "Arranging Buttons").
-
- 2) STOP Button: Setting this to "NO" prevents a user from
- exiting Magic Desk by disabling the STOP button on the main title
- page. To exit the program when the STOP button is disabled, a
- user must press ALT+S. As an additional level of security, you
- can password protect the ALT+S function (see "Password" below).
-
- 3) Helper Button: Setting this to "NO" prevents a user from
- changing any page/program or configuration information by
- disabling the Helper button (the red cross) on all pages. To open
- the Helper window when the Helper button is disabled, a user must
- press ALT+H. As an additional level of security, you can password
- protect the ALT+H function (see "Password" below).
-
- 4) Disk Access: Setting this to "NO" disables the Read Icon
- and Write Icon buttons in Painter. To access the Read Icon button
- when disk access is disabled, a user must press ALT+R. To access
- the Write Icon button when disk access is disabled, a user must
- press ALT+W. As an additional level of security, you can password
- protect the ALT+R and ALT+W functions (see "Password" below).
-
- 5) Usage Log: Setting this to "NO" turns off the usage log.
- When the Usage Log button is set to "YES", each time you run a
- program from Magic Desk, information is recorded in a file called
- USAGE.LOG. The log records the program title, the date and time
- the program was launched, and the elapsed time. The log is in
- standard ASCII text format, so you can view and/or print it from
- any text editor or word processor.
-
- 6) Cursor: Setting this to "NO" turns off the outline
- cursor used to indicate the current object on pages. If you do
-
-
-
- 10
- not have a mouse installed you should leave this set to "YES". If
- you have a mouse installed, and you use only the mouse to select
- objects, you can turn the cursor off if you find it distracting.
-
- 7) Main Title: Enter a title up to 24 characters long that
- will appear on the main title page.
-
- 8) Password: You can enter an optional password that will
- be required in three situations: (1) when a user attempts to exit
- the program with ALT+S; (2) when a user attempts to open the
- Helper Window with ALT+H; or (3) when a user attempts to read or
- write a disk file in Painter with ALT+R or ALT+W. The same
- password applies to all three situations. This password has no
- effect on individual programs or pages. Passwords for these are
- set in the Add Program or Page or the View/Modify Program or Page
- windows.
-
- 9) PCX File: Enter the complete path and filename of the PCX
- file to be displayed as a background on the opening title page.
- The easiest way to do this is to use the PCX Files button
- described above, which will automatically fill in the correct
- information. Drive information is optional if the icon file is on
- the same drive as Magic Desk. Directory information is optional
- if the icon is in the same directory as Magic Desk. The directory
- must begin with "\".
-
- Example: C:\PCXFILES\CHESS.PCX
-
- If the entire image will fit on the screen, Magic Desk will center
- it vertically and horizontally. If the image is larger than the
- screen, Magic Desk will display as much of the image as possible,
- beginning with the upper left corner of the image.
-
- Magic Desk can only display 16-color PCX Files. Many PCX files do
- not use a standard color palette, which will cause unpredictable
- colors when displayed in Magic Desk. If you have access to a
- system with Microsoft Windows you can use the Paintbrush accessory
- that comes with Windows to change the palette to the one used by
- Magic Desk and Windows. Open Paintbrush and perform the following
- steps:
-
- a. Open the PCX file.
- b. Save it as a PCX file with a different name.
-
- Paintbrush will save the new file in the default palette. After
- the conversion, the colors in the image may not be exactly the
- same as the original, but they will be very close. You can then
- use the new PCX file in Magic Desk.
-
- 10) OK Button: After you have set the options the way you
- want them, select the OK button with the mouse or press ALT+O.
-
-
-
- 11
- This will save the current settings to disk and close the
- Configuration Options window. No changes take effect until they
- are saved to disk. To close the window without saving any
- changes, select the small red Close Window button with the mouse
- or press the ESCAPE key.
-
-
- =====================
- SETTING COLOR OPTIONS
- =====================
-
- All pages have a Helper window which is used to add, remove or
- view/modify buttons on that page. The Helper window for the main
- Magic Desk title page contains extra buttons for customizing how
- Magic Desk looks and works. Selecting the Color Options button
- opens a window in which you can customize the Magic Desk colors.
-
- The Color Options window contains six buttons which allow you
- change the colors of the background, title bar, title, text, text
- box, and outline cursor. The window also displays a miniature
- representation of the screen, so you can see the results
- immediately. To change the colors, select the appropriate button
- until the desired color appears. Magic Desk will cycle through 16
- colors and then start over again.
-
- NOTE: The outline cursor color will vary according to the color
- of the background, so you should select the cursor color AFTER
- selecting the background color. The cursor color will also be
- affected if you have a multicolor PCX image displayed in the
- background on the main page. Again, the cursor color will vary
- according to what is behind it.
-
- After you have set the options the way you want them, select the
- OK button with the mouse or press ALT+O. This will save the
- current settings to disk and close the Helper window. No changes
- take effect until they are saved to disk. To close the Helper
- window without saving any changes, select the small red Close
- Window button with the mouse or press the ESCAPE key.
-
-
- ==============================
- SETTING SCREEN BLANKER OPTIONS
- ==============================
-
- All pages have a Helper window which is used to add, remove or
- view/modify buttons on that page. The Helper window for the main
- Magic Desk title page contains extra buttons for customizing how
- Magic Desk looks and works. Selecting the Screen Bkanker Options
- button opens a window in which you can customize the the built-in
- screen blanker.
-
-
-
-
- 12
- The screen blanker built into Magic Desk can be used to blank the
- monitor screen after a specified period of keyboard and/or mouse
- inactivity. If you often leave your computer on for extended
- periods of time, this can lengthen the life of your monitor. To
- unblank the screen, simply press the space bar or move the mouse.
- The screen will instantly reappear exactly as you left it.
-
- In the Screen Blanker Options window you can set the following
- options:
-
- 1) Blanker: Set this button to YES to enable the screen
- blanker.
-
- 2) Mouse: If you have a mouse installed on your system, set
- this button to YES. This will cause the screen saver to recognize
- mouse movements, as well as keystrokes, and not blank the screen
- as long as it detects either.
-
- 3) Timer: Enter a number between 0 and 59. This number
- determines the number of minutes after which the screen saver will
- blank the screen if it has not detected any keyboard or mouse
- activity. If you enter a number less than zero, Magic Desk will
- convert it to zero, which effectively disables the screen saver.
- The screen will never blank as long as Timer is set to zero. If
- you enter a number greater than 59, Magic Desk will convert it to
- 59. If you enter characters other than a valid number, Magic Desk
- will convert it to zero.
-
- 4) OK Button: After you have set the options the way you
- want them, select the OK button with the mouse or press ALT+O.
- This will save the current settings to disk and close the Screen
- Blanker Options window. No changes take effect until they are
- saved to disk. To close the window without saving any changes,
- select the small red Close Window button with the mouse or press
- the ESCAPE key.
-
-
- ================================
- RUNNING PROGRAMS FROM MAGIC DESK
- ================================
-
- After you have added a program button to Magic Desk, you can
- easily run the program by: (1) selecting the program button with
- the mouse; (2) selecting it with the arrow keys and pressing ENTER
- (if the cursor is enabled); or (3) pressing the hot key associated
- with the program. If you have entered the path and program
- information correctly, the program will start normally as it would
- from the DOS command line. When you exit the program, Magic Desk
- will reappear.
-
-
-
-
-
- 13
- If the program does not run correctly, use the View/Modify Program
- or Page window to change the program information. If the program
- is a batch file and runs correctly, but does not return to Magic
- Desk after running, ensure you have the Batch button set to "YES".
-
-
- =================
- ARRANGING BUTTONS
- =================
-
- As you add program/page buttons to Magic Desk, they are displayed
- in rows of five, starting in the upper left position on the page.
- You can rearrange the buttons in any order. Before arranging the
- buttons, you must set the Arrange Icons button in the
- Configuration Options window to YES. After you are finished
- arranging the buttons, you may want to reset the Arrange Icons
- button to NO.
-
-
- MOVING BUTTONS - MOUSE
-
- To move an icon button to a new location on the screen, position
- the mouse pointer anywhere on the icon button and press one of the
- mouse buttons. While still holding down the mouse button, move
- the mouse pointer to the location where you want the icon button
- to be. As you move the mouse, an outline of the icon button will
- move with it. After you have positioned the outline of the icon
- button where you want it, release the mouse button. The page will
- redraw with the icon button in the new location. (NOTE: There is
- small delay after holding the mouse button down before the button
- outline begins to move.)
-
-
- MOVING BUTTONS - KEYBOARD
-
- To move an icon button to a new location on the screen, first
- position the outline cursor on the button, using the arrow keys or
- the TAB/SHIFT-TAB keys. To move the button hold down the CTRL key
- as you press the left arrow, right arrow, Page Up, and Page Down
- keys. (NOTE: There are technical considerations with the IBM PC
- keyboard which force us to use CTRL-Page Up and CTRL-Page Down
- instead of CTRL-Up Arrow and CTRL-Down Arrow.) As you press these
- keys, the new position of the icon button will be indicated by an
- outline of the button. After you have positioned the outline of
- the icon button where you want it, press the ENTER key. The page
- will redraw with the icon button in the new location.
-
- IMPORTANT NOTE: Pressing the ENTER key after moving an icon
- button with the CTRL key combinations indicates to Magic Desk that
- you have finished moving the button. No other keys will work
-
-
-
-
- 14
- until you press the ENTER key. Also, if you have a mouse
- installed, but choose to move an icon button with the CTRL key
- combinations, do not click any of the mouse buttons before you
- press the ENTER key. Doing so will cause unpredictable results.
-
-
- CHANGING THE ORDER
-
- If you choose, you can move the icon buttons to any position on
- the page and leave them there. Although they may be in different
- positions, Magic Desk still considers them to be in the same order
- they were originally in. Therefore, using the arrow keys and TAB
- key to move the red cursor between objects may give you some
- unexpected results. If you use the mouse to select icon buttons,
- this will not be a problem.
-
- To change the actual order of the icon buttons and line them back
- up in evenly spaced rows of five, move the buttons to the
- approximate position you want them to be in, then press ALT+A.
- The page will redraw with the icon buttons lined up evenly spaced
- in the new order.
-
-
- =======
- PAINTER
- =======
-
- Painter is an icon editor built into Magic Desk. With Painter you
- can design your own 32x32 pixels, 16 color icons for programs you
- install in Magic Desk, or you can import Microsoft Windows icons
- and convert them to Magic Desk format.
-
-
- PAINTING ICONS - MOUSE
-
- Choose a color by selecting any of the 16 palette buttons with the
- mouse. The current color will always show in the box above the
- palette buttons. After selecting a color, position the mouse
- pointer in the desired square on the large icon grid box, then
- press any mouse button. The square will change to the current
- color.
-
- To paint multiple squares with the same color, hold one of the
- mouse buttons down while dragging the mouse pointer over the
- squares you want to paint. As you paint the icon on the large
- grid box, you will also see the effects displayed on the actual-
- size button to the right of the large grid box.
-
-
-
-
-
-
-
- 15
- PAINTING ICONS - KEYBOARD
-
- Choose a color by moving the red outline cursor to the desired
- palette button with the arrow keys, then press the ENTER key. The
- current color will always show in the box above the palette
- buttons. After selecting a color, press the SPACEBAR. This will
- cause a small yellow grid cursor to appear in the large icon grid
- box. Move the grid cursor to the desired square using the arrow
- keys, then press the ENTER key. The square will change to the
- current color. When you are ready to select a new color, press
- the SPACEBAR again. The red outline cursor will appear again in
- the palette buttons.
-
- To paint multiple squares with the same color, hold down the CTRL
- key as you press the left arrow, right arrow, Page Up, and Page
- Down keys. The squares will be painted as the grid cursor moves
- over them. (NOTE: There are technical considerations with the
- IBM PC keyboard which force us to use CTRL-Page Up and CTRL-Page
- Down instead of CTRL-Up Arrow and CTRL-Down Arrow. We realize
- it's more awkward than it should be.)
-
-
- FILL ALL BUTTON
-
- Select this button to fill the entire grid with the current color.
-
-
- READ ICON BUTTON
-
- Select this button to read in an already-existing icon from disk.
- Selecting this button will cause a window with a text box to pop
- up. Enter the path and file name of the icon file in the text
- box.
-
- Example: C:\ICONS\ABC.ICN
-
- The easiest way to do this is to select the Icon Files button,
- which will allow you to choose from a picklist of Magic Desk and
- Windows icon files (ICN and ICO).
-
- Drive information is optional if the icon file is the on same
- drive as Magic Desk. Directory information is optional if the
- icon file is in the same directory as Magic Desk. The directory
- must begin with "\". If you don't put an extension on the file
- name, Painter will assume a ".ICN" extension. After you have
- entered the icon file information, press the ENTER key or select
- the OK button to read the icon file. The icon will be displayed
- on the large icon grid box and the actual-size button to the
- right. To close the window without reading an icon, select the
- red Close Window button.
-
-
-
-
- 16
- WRITE ICON BUTTON
-
- Select this button to save the displayed icon to a disk file.
- Use the same procedures as described in the previous paragraph.
-
-
- IMPORTING MICROSOFT WINDOWS ICON FILES
-
- To import a Microsoft Windows icon file (normally with a ".ICO"
- extension), read it in like you would a normal Magic Desk icon.
- Painter will make the conversion as it reads the file in. After
- you have made any desired changes to the icon, write it to disk.
- If you use the same file name, do not use the ".ICO" extension or
- you will write over the Windows version of the icon file. If you
- don't specify an extension, Painter will attach a ".ICN"
- extension.
-
- Painter can only import MS Windows icons that are in 32x32x16
- format (32 pixels by 32 pixels by 16 colors). The vast majority
- of MS Windows icon files available are in this format. If you are
- using a Windows program you may not be able to find any icon
- files. Most MS Windows programs do not have separate icon files.
- Instead, the icons are stored in one of the program files (".EXE"
- or ".DLL"). A single MS Windows program file can have several
- icons stored in it. Painter cannot extract the icons from these
- files, but there are several utility programs available that can
- extract the icons and put them into separate icon files that
- Painter can import.
-
-
- ===================
- TIPS AND TECHNIQUES
- ===================
-
-
- RUNNING MULTIPLE COMMANDS
-
- Magic Desk allows you to directly run one program or DOS command
- per program button. If you need to run a series of programs or
- commands, you can do this by creating a batch file containing all
- the necessary commands and setting up a program button to run the
- batch file.
-
- To easily create batch files you can set up a program button to
- open your favorite text editor or word processor. The text editor
- that is included with MS-DOS 5.0 provides a quick, easy way to
- create, view and edit batch files and other text files. Here is a
- sample setup for a program button to run the DOS editor from Magic
- Desk:
-
-
-
-
-
- 17
- Button Title: MS-DOS Editor Page: NO
- Password: (your choice) Batch File: NO
- Key: E Variables: YES *
- Path: C:\DOS\ WAIT: NO
- Program: EDIT
- Icon: C:\MDESK\EDIT.ICN
-
- * Setting Variables to "YES" will allow you to specify the
- file to edit as a command-line parameter at the time you run the
- editor.
-
-
- FILE MANAGER
-
- Magic Desk does not include built-in file management features, but
- you can easily set up a program button to access your favorite
- file management program. The DOS Shell included with MS-DOS 5.0
- provides a graphical file manager for copying, deleting and moving
- files and directories. Here is a sample setup for a program
- button to run the DOS Shell program from Magic Desk:
-
- Button Title: MS-DOS Shell Page: NO
- Password: (your choice) Batch File: NO
- Key: S Variables: NO
- Path: C:\DOS\ Wait: NO
- Program: DOSSHELL
- Icon: C:\MDESK\SHELL.ICN
-
-
- DOS COMMAND LINE
-
- In some cases you may find that you need to execute a program or
- DOS command from the DOS command line. You have two choices. The
- first choice is to exit from Magic Desk, execute the command and,
- when you're finished, start Magic Desk again. A better solution,
- particularly if you will need to do this on a recurring basis, is
- to set up a program button to put you at the DOS command line
- temporarily without exiting Magic Desk. This is done by using the
- COMMAND function of DOS. The following sample program button,
- when selected, will display the DOS prompt. You can run any
- programs/commands as you normally would from the command line. To
- return to Magic Desk, type EXIT at the command line and the
- current Magic Desk page will reappear.
-
- Button Title: MS-DOS Prompt Page: NO
- Password: (your choice) Batch File: NO
- Key: S Variables: NO
- Path: C:\DOS\ Wait: NO
- Program: COMMAND
- Icon: C:\MDESK\DOS.ICN
-
-
-
-
- 18
- MICROSOFT WINDOWS PROGRAMS
-
- If you have a combination of DOS and Windows programs, you may
- find it convenient to run Windows as a program under Magic Desk.
- Since Magic Desk loads much faster than Windows, you won't have to
- wait for Windows to load before you access your DOS programs. You
- can set up a program button to open Windows as follows:
-
- Button Title: Microsoft Windows Page: NO
- Password: (your choice) Batch File: NO
- Key: W Variables: NO
- Path: C:\WINDOWS\ Wait: NO
- Program: WIN
- Icon: C:\MDESK\WIN.ICN
-
- Another technique is to set up a page called "Windows Programs"
- and create separate program buttons for each of your Windows
- applications. To automatically load Windows and run a specific
- Windows application, enter the Path and Program information as you
- would for a normal DOS application, then precede the program name
- with "WIN". Here is a sample program button set up to load
- Windows and run Quicken for Windows:
-
- Button Title: Quicken Page: NO
- Password: (your choice) Batch File: NO
- Key: W Variables: NO
- Path: C:\QUICKENW\ Wait: NO
- Program: WIN QW.EXE
- Icon: C:\MDESK\QUICKEN.ICN
-
-
- MODIFYING YOUR AUTOEXEC.BAT FILE
-
- You may want to add the necessary commands to your AUTOEXEC.BAT
- file to run Magic Desk automatically when the computer is turned
- on. If you aren't familiar with the purpose and contents of your
- AUTOEXEC.BAT file, you may want to have someone assist you.
- Assuming the Magic Desk program files are on the C drive in the
- \MDESK directory, you would add the following commands at the end
- of your AUTOEXEC.BAT file (if the files are on a different drive
- or directory, substitute the correct information):
-
- C:
- CD \MDESK
- MAGIC
-
-
-
-
-
-
-
-
-
- 19
- ===================================
- COMPATIBILITY WITH EARLIER VERSIONS
- ===================================
-
- The configuration files for this version of Magic Desk are not
- compatible with earlier versions of ToyBox.
-
- Icon files from earlier versions of ToyBox are compatible, except
- the colors will probably not be correct. You can read the icons
- into Painter one at time and correct the colors. The registered
- version of Magic Desk includes a utility that will correct the
- colors of all old icons in a specified directory in a single pass.
-
-
-
-
-
-
- Magic Desk and ToyBox are trademarks of Virtual Magic Software.
- Windows is a trademark of Microsoft Corporation.
- MS-DOS is a registered trademark of Microsoft Corporation.
- Quicken is a registered trademark of Intuit.
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